While Grok is garnering attention with Imagine, it’s equally powerful at coding. I wanted to add a morph feature to an existing 3D visual and was able to code it with Grok 4 in just a few minutes.
Built with Three.js, WebGL, and GLSL shaders, the scene features rotating bodies, morphing forms, and luminous arcs. Interactive controls trigger resonance bursts, time shifts, and theme transitions. Demo/code in reply. 👇
Demo/code: https://t.co/ANkcdnMvqr
Possible applications: Interactive web design, generative art, gaming visuals, education etc.