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LudovicCreator

@LudovicCreator

8/18/2025, 8:15:04 PM

🎨 VEO 3  🎨

JSON Prompt  :

{
  "shot": {
    "composition": "first-person POV with hands and weapon visible in lower frame, sky and clouds spinning as the camera tumbles during freefall",
    "lens": "14mm ultra-wide",
    "frame_rate": "120fps",
    "camera_movement": "chaotic rotational movement with intermittent stabilization as player aims",
    "camera_model": "RED Komodo-X 6K",
    "lens_type": "Canon RF 14-35mm f/4L IS USM",
    "camera_movement_array": [
      "rapid spin on initial jump",
      "brief stabilization for aiming at enemy",
      "forward dive acceleration past enemy skydivers",
      "roll and tilt into controlled fall toward target zone"
    ]
  },

  "subject": {
    "description": "armed operative in tactical flight suit free-falling alongside enemies in mid-air",
    "wardrobe": "dark armored wingsuit with aerodynamic plating and helmet visor reflecting sunlight",
    "props": "futuristic compact assault rifle with holographic sight, tactical gloves with HUD overlays"
  },

  "scene": {
    "location": "high-altitude drop zone above a sprawling cyberpunk-style city",
    "time_of_day": "midday",
    "environment": "patchy clouds, intense sunlight flaring off visors, vapor trails from passing aircraft, distant city skyline below"
  },

  "visual_details": {
    "action": "operative fires at enemies while spinning through freefall, debris from damaged gear floats past, tracer rounds streak through air, one enemy explodes in a burst of gear and smoke",
    "special_effects": "motion blur from spins, muzzle flash heat distortion, glowing tracer rounds, lens flare from sun, vapor condensation streams from limbs",
    "hair_clothing_motion": "flight suit straps and small equipment flapping violently in the wind"
  },

  "cinematography": {
    "lighting": "bright natural sunlight with high-contrast shadows, occasional cloud cover dimming the light briefly for dramatic beats",
    "color_palette": "deep blues of sky, blinding white clouds, metallic greys and blacks of armor, fiery orange muzzle flashes",
    "tone": "adrenaline-charged, chaotic, cinematic",
    "color_grading_LUT": "High Action LUT with high contrast, saturated blues, and deep blacks for sky warfare intensity"
  },

  "audio": {
    "music": "high-energy hybrid orchestral-electronic score with pounding percussion and rapid synth arpeggios",
    "ambient": "roaring wind, faint muffled comms chatter, distant jet engine hum",
    "sound_effects": "weapon fire cracks with Doppler shift, shell casings spinning away, body whooshes from passing enemies, explosive blast rumble",
    "mix_level": "wind dominates with gunfire and explosions punching through sharply",
    "mastering": {
      "LUFS_target": "-14",
      "limiter_settings": "brickwall limiter at -1dB, ultra-fast attack for transients, medium release for explosive decay"
    }
  },

  "dialogue": {
    "character": "Operative",
    "line": "Target in sightβ€”engaging mid-air!",
    "subtitles": true
  },

  "FX_cues_with_timings": [
    {
      "time": "0.0s",
      "effect": "lens flare bloom from sun as camera exits aircraft"
    },
    {
      "time": "1.3s",
      "effect": "high-speed vapor trail streaking past from enemy drop pod"
    },
    {
      "time": "2.0s",
      "effect": "muzzle flash heatwave distortion during first burst"
    },
    {
      "time": "3.4s",
      "effect": "slow-motion tracer round passing within inches of camera"
    },
    {
      "time": "4.8s",
      "effect": "debris particles drifting in zero-G before catching wind"
    },
    {
      "time": "6.5s",
      "effect": "enemy explosion with shockwave ripple across frame"
    }
  ]
}
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