π¨ VEO 3 π¨ JSON Prompt : { "shot": { "composition": "first-person POV with hands and weapon visible in lower frame, sky and clouds spinning as the camera tumbles during freefall", "lens": "14mm ultra-wide", "frame_rate": "120fps", "camera_movement": "chaotic rotational movement with intermittent stabilization as player aims", "camera_model": "RED Komodo-X 6K", "lens_type": "Canon RF 14-35mm f/4L IS USM", "camera_movement_array": [ "rapid spin on initial jump", "brief stabilization for aiming at enemy", "forward dive acceleration past enemy skydivers", "roll and tilt into controlled fall toward target zone" ] }, "subject": { "description": "armed operative in tactical flight suit free-falling alongside enemies in mid-air", "wardrobe": "dark armored wingsuit with aerodynamic plating and helmet visor reflecting sunlight", "props": "futuristic compact assault rifle with holographic sight, tactical gloves with HUD overlays" }, "scene": { "location": "high-altitude drop zone above a sprawling cyberpunk-style city", "time_of_day": "midday", "environment": "patchy clouds, intense sunlight flaring off visors, vapor trails from passing aircraft, distant city skyline below" }, "visual_details": { "action": "operative fires at enemies while spinning through freefall, debris from damaged gear floats past, tracer rounds streak through air, one enemy explodes in a burst of gear and smoke", "special_effects": "motion blur from spins, muzzle flash heat distortion, glowing tracer rounds, lens flare from sun, vapor condensation streams from limbs", "hair_clothing_motion": "flight suit straps and small equipment flapping violently in the wind" }, "cinematography": { "lighting": "bright natural sunlight with high-contrast shadows, occasional cloud cover dimming the light briefly for dramatic beats", "color_palette": "deep blues of sky, blinding white clouds, metallic greys and blacks of armor, fiery orange muzzle flashes", "tone": "adrenaline-charged, chaotic, cinematic", "color_grading_LUT": "High Action LUT with high contrast, saturated blues, and deep blacks for sky warfare intensity" }, "audio": { "music": "high-energy hybrid orchestral-electronic score with pounding percussion and rapid synth arpeggios", "ambient": "roaring wind, faint muffled comms chatter, distant jet engine hum", "sound_effects": "weapon fire cracks with Doppler shift, shell casings spinning away, body whooshes from passing enemies, explosive blast rumble", "mix_level": "wind dominates with gunfire and explosions punching through sharply", "mastering": { "LUFS_target": "-14", "limiter_settings": "brickwall limiter at -1dB, ultra-fast attack for transients, medium release for explosive decay" } }, "dialogue": { "character": "Operative", "line": "Target in sightβengaging mid-air!", "subtitles": true }, "FX_cues_with_timings": [ { "time": "0.0s", "effect": "lens flare bloom from sun as camera exits aircraft" }, { "time": "1.3s", "effect": "high-speed vapor trail streaking past from enemy drop pod" }, { "time": "2.0s", "effect": "muzzle flash heatwave distortion during first burst" }, { "time": "3.4s", "effect": "slow-motion tracer round passing within inches of camera" }, { "time": "4.8s", "effect": "debris particles drifting in zero-G before catching wind" }, { "time": "6.5s", "effect": "enemy explosion with shockwave ripple across frame" } ] }