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KANA

@KanaWorks_AI

8/15/2025, 3:13:03 PM

【就寝前プロンプト検証 08】🌙
Amiraさん、素晴らしいプロンプトをありがとうございます。とても的確で、しかも面白い内容でした。
ホビット風の部分を自分の好きな「ダンジョンズ&ドラゴンズ」風に変更してみたところ、問題なく素晴らしい結果が得られ、本当に驚きました。
改めて、このような素敵なプロンプトをご提供いただき感謝いたします。
本日の検証、これにて完了。明日もお楽しみに。
2025.08.16
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{
  "shot": {
    "composition": "top-down boss arena view with dramatic pixel zoom on the dragon’s landing",
    "lens": "16-bit pixel RPG style with D&D fantasy elements",
    "frame_rate": "12fps for authentic retro frame drop during action",
    "camera_movement": "scripted pan and intense screen shakes on dragon roar and treasure impact"
  },

  "subject": {
    "description": "a D&D adventuring party of three — a robed mage casting spells, a stealthy assassin with dual daggers, and a heavily armored warrior with a greatsword — facing a colossal red dragon atop a mountain of treasure",
    "wardrobe": {
      "mage": "flowing pixel robes with arcane runes, pointed hat, staff with glowing crystal",
      "assassin": "dark hooded leather armor, dual pixel daggers, bandolier of throwing knives",
      "warrior": "shining pixel plate armor, heavy shield, massive greatsword"
    },
    "props": "heaps of pixel gold coins, jeweled crowns, enchanted weapons, ancient chests spilling treasure, scorched banners"
  },

  "scene": {
    "location": "the treasure hall deep within the dragon’s lair",
    "time_of_day": "torch and lava-lit interior",
    "environment": "towering piles of pixel treasure, cracked marble columns, lava fissures casting flickering red light"
  },

  "visual_details": {
    "action": "warrior blocks a burst of fire with shield, assassin darts through treasure piles for a backstab, mage channels a lightning storm that crackles above the dragon’s wings",
    "special_effects": "pixel fire burst sprites, lightning bolt animations, scale shimmer effects, treasure coins scattering with every stomp",
    "hair_clothing_motion": "mage’s robes flutter in magical wind, assassin’s hood whips during leaps, warrior’s cape ripples with each charge"
  },

  "cinematography": {
    "lighting": "mix of molten red from lava cracks, golden treasure glow, and blue-white arcane light",
    "color_palette": "deep cavern shadows, molten reds, shimmering golds, and magical blues",
    "tone": "epic, high-fantasy, retro-adventure"
  },

  "audio": {
    "music": "orchestral-inspired chiptune battle theme with triumphant motifs and tense buildups",
    "ambient": "crackling fire, metallic coin shifts, echoing roars",
    "sound_effects": "sword clang, dagger slash, magic burst, dragon roar, coin scatter",
    "mix_level": "game-style mix with strong emphasis on combat SFX"
  },

  "dialogue": {
    "character": "dragon voice",
    "line": "Foolish mortals! My hoard will be your grave!",
    "subtitles": false
  }
}

#AIvideo #veo3 #プロンプト修行 #kanaworksai
The Dragon’s Tactical Showdown – Final Player Turn

{
  "shot": {
    "composition": "isometric tactical grid battle view with HUD, all three heroes visible on different tiles, dragon looming over treasure pile at arena center",
    "lens": "16-bit pixel tactical RPG style with D&D fantasy vibe",
    "frame_rate": "12fps for retro tactical animation feel",
    "camera_movement": "smooth pan to each hero as they act, final zoom to dragon before its counterattack"
  },

  "subject": {
    "description": "three-hero D&D party — mage, assassin, warrior — facing a colossal red dragon in a treasure-filled tactical arena, each hero in different positions on the grid",
    "wardrobe": {
      "mage": "pixel mage robes with arcane glow, staff topped with crystal",
      "assassin": "dark hooded leather armor, twin pixel daggers",
      "warrior": "plate armor with battle-worn crest, heavy shield and greatsword"
    },
    "props": "grid tiles with treasure piles as obstacles, cracked columns, lava hazards, UI showing HP/MP/AP bars and turn order"
  },

  "scene": {
    "location": "dragon’s treasure hall, mapped into a tactical battle grid",
    "time_of_day": "torch and lava-lit interior",
    "environment": "golden treasure piles, lava fissures between tiles, marble pillars casting long shadows"
  },

  "visual_details": {
    "action": [
      "Warrior charges forward and strikes dragon’s leg with greatsword",
      "Assassin darts behind dragon with Shadow Step, delivering a critical backstab",
      "Mage channels Chain Lightning, striking dragon and scattering coins",
      "Dragon roars, breathes a cone of fire across tiles, knocking the warrior to the ground with HP dropping to zero"
    ],
    "special_effects": "pixel fire cone template on grid, hit flash sprites, screen shake when dragon attacks, faint sparkle on treasure tiles",
    "UI_elements": "HP bar of warrior fades to empty, small 'KO' marker above character sprite"
  },

  "cinematography": {
    "lighting": "molten lava red glow, golden treasure reflections, arcane blue lightning flashes",
    "color_palette": "deep cavern shadows, fiery reds, shimmering golds, magical blues",
    "tone": "tense, high-stakes, retro strategy battle"
  },

  "audio": {
    "music": "tactical chiptune battle theme, crescendo during final player attack, switching to heavy drums for dragon's turn",
    "ambient": "treasure clinking, dragon breathing, flickering torch fire",
    "sound_effects": "sword strike, dagger slash, magic crackle, dragon roar, fire whoosh, KO chime",
    "mix_level": "clear separation of UI sounds and battle effects, dragon SFX dominant in counterattack"
  },

  "dialogue": {
    "character": "dragon voice",
    "line": "Your courage ends here, mortals!",
    "subtitles": true
  }
}
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