Goat vs. duck brawl with Veo3 fast on Gemini app 😁 { "model": "veo-3.0-fast", "duration": 8, "aspect_ratio": "16:9", "shot": { "composition": "wide-angle surveillance frame from a high-mounted barn camera in a rural farmyard", "camera_motion": "static, no pan or zoom", "frame_rate": "12 fps", "film_grain": "infrared static noise with subtle analog sensor flicker, slight compression artifacts on edges" }, "subject": { "primary": "a sturdy, brown goat with a determined expression, repeatedly headbutting a large, round hay bale", "secondary": "a small, white duck perched precariously on top of the hay bale, quacking loudly and flapping its wings in response to each headbutt", "action": "the goat charges and headbutts the hay bale with increasing intensity, causing it to roll slightly each time, while the duck struggles to maintain its balance, flapping and quacking in a panicked yet comedic manner", "physics": "goat's headbutts cause realistic impacts, hay bale rolls slightly with each hit; duck's balance shifts dramatically, feathers ruffle and water droplets spray from its wings; duck remains on the hay bale throughout, no flight, slight rotational drift" }, "scene": { "location": "rural farmyard with scattered hay bales and a wooden barn in the background", "time_of_day": "night — dark ambient environment captured only by IR light", "environment": "no movement besides goat and duck; air still; faint mist near ground; background elements static and grainy" }, "visual_details": { "props": [ "large, round hay bale with loose strands of hay", "wooden barn with a slanted roof and open door", "motion-activated infrared floodlight mounted on the barn wall", "optional timestamp overlay in top-left corner: white monospace, blinking colon" ], "effects": [ "soft IR bloom halo outlining the goat’s horns and duck’s feathers", "bounce distortion of hay bale as it rolls slightly", "feather flutter from the duck on each headbutt impact", "dust and hay particles dispersing with every collision", "scanline flicker and faint motion ghosting at impact apex" ] }, "cinematography": { "lighting": "single infrared security light with narrow cone spread", "style": "low-resolution, surveillance-only — no artistic composition", "tone": "eerie, clinical, and unplanned — like reviewing accidental footage from a motion-triggered camera" }, "audio": { "ambient": [ "constant low hum from outdoor CCTV mic line", "quiet static hiss", "occasional insect buzz near mic", "dull thuds from goat’s headbutts against the hay bale", "loud, repetitive quacking from the duck on stronger impacts" ], "soundtrack": "none — mono mic only, low-gain distorted security feed" }, "color_palette": "monochrome infrared: whites blown out, dark areas crushed, no saturation, full desaturation fidelity", "dialogue": "", "visual_rules": { "prohibited_elements": [ "cinematic lighting", "subtitles", "camera movement", "saturation", "stylized rendering", "any UI or modern overlays except timestamp" ] } }