Caged... A Three.js WebGL shader with ray-marched octahedrons, soft shadows, procedural colors, and Phong shading, using GLSL distance functions and 2D rotations. https://t.co/CVxrzx3R4Z
@techartist_
7/22/2025, 12:28:43 AM
Caged... A Three.js WebGL shader with ray-marched octahedrons, soft shadows, procedural colors, and Phong shading, using GLSL distance functions and 2D rotations. https://t.co/CVxrzx3R4Z
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