A Three.js shader with procedural textures, FBM noise, and god rays, using GLSL and post-processing for a dynamic rift effect. Code: https://t.co/P9SgFxxus5 #Threejs #WebGL https://t.co/0ha96XxcGH
@techartist_
2/25/2025, 6:35:25 AM
A Three.js shader with procedural textures, FBM noise, and god rays, using GLSL and post-processing for a dynamic rift effect. Code: https://t.co/P9SgFxxus5 #Threejs #WebGL https://t.co/0ha96XxcGH
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